**Concepts**

Acceleration is the rate of change of velocity. It is a vector quantity, meaning that it has both magnitude and direction. The magnitude of acceleration is measured in meters per second squared (m/s²).

There are many different units of acceleration, but the most common are meters per second squared (m/s²), feet per second squared (ft/s²), and miles per hour squared (mph²).

An acceleration conversion calculator is a tool that can be used to convert acceleration from one unit to another.

**Formulae**

The following formulae can be used to convert acceleration from one unit to another:

```
m/s² to ft/s²: Multiply by 3.28084
ft/s² to m/s²: Divide by 3.28084
mph² to m/s²: Multiply by 0.44704
m/s² to mph²: Divide by 0.44704
```

For example, to convert 1 m/s² to ft/s², you would multiply 1 by 3.28084:

```
ft/s² = 1 m/s² * 3.28084 = 3.28084 ft/s²
```

**Benefits**

There are a number of benefits to using an acceleration conversion calculator:

- Accuracy: Acceleration conversion calculators are very accurate. They can convert acceleration from one unit to another with a high degree of precision.
- Convenience: Acceleration conversion calculators are very convenient to use. They are available online and can be used from anywhere with an internet connection.
- Speed: Acceleration conversion calculators can perform calculations very quickly. This can be helpful for students, engineers, and other professionals who need to convert acceleration on a regular basis.

**Interesting facts**

Here are some interesting facts about acceleration:

- The acceleration of gravity on Earth is approximately 9.81 m/s².
- The acceleration of a car during hard braking can be as high as 10 m/s².
- The acceleration of a rocket during launch can be as high as 200 m/s².

**Scholarly References**

Here are some scholarly references on acceleration conversion calculators:

**Physics for Scientists and Engineers**by Raymond A. Serway and John W. Jewett (2010)**Engineering Mechanics: Statics and Dynamics**by J. L. Meriam and L. G. Kraige (2015)**Fundamentals of Physics**by David Halliday, Robert Resnick, and Jearl Walker (2013)

**Applications**

Acceleration conversion calculators are used in a variety of applications, including:

**Engineering:**Engineers use acceleration conversion calculators to design vehicles, aircraft, and other machines.**Physics:**Physicists use acceleration conversion calculators to study the motion of objects.**Education:**Students use acceleration conversion calculators to solve physics problems.**Other applications:**Acceleration conversion calculators are also used in a variety of other applications, such as sports, medicine, and manufacturing.

**Conclusion**

Acceleration conversion calculators are a valuable tool that can be used in a variety of applications. They are accurate, convenient, and fast. If you need to convert acceleration from one unit to another, be sure to use an acceleration conversion calculator.

**Here are some additional examples of how acceleration conversion calculators can be used:**

- A car designer can use an acceleration conversion calculator to calculate the acceleration of a car based on its engine power and weight.
- A rocket engineer can use an acceleration conversion calculator to calculate the acceleration of a rocket based on its thrust and mass.
- A physicist can use an acceleration conversion calculator to calculate the acceleration of a baseball thrown by a pitcher.
- A student can use an acceleration conversion calculator to solve a physics problem about the motion of a falling object.

Acceleration conversion calculators are an essential tool for anyone who needs to convert acceleration from one unit to another for any purpose.

Sandeep Bhandari is the founder of ExactlyHowLong.com website.

I am a professional full-time blogger, a digital marketer, and a trainer. I love anything related to the Web and I try to learn new technologies every day.

All the team management, content creation, and monetization tasks are handled by me. Together with the team at ExactlyHowLong, the aim is to provide useful and engaging content to our readers.

In game development, I love playing with every different engine, toolset, and framework I can find. In digital art, I love everything from painting to vector work to pixel art to 3D modeling.

In short, if it’s creative and you can make it digitally, I love it.

Summary